|
Post by Admin on Nov 16, 2014 6:56:11 GMT
Documenting ways in which the player progresses will be here.
Current progression plans:
Combat Progression:
- Character overall level (no allocated skill points, this is done primarily through weapon/skill use)
- Weapon-type level (from use. Skills and skill dmg will be based on this)
- Element level (from use, makes both spells of element type stronger and weapons with type mod)
- Attribute progression (points added based on gameplay style - using melee will increase str. Spells will increase int, etc.)
Non-Combat Progression:
- Inventory Space Increase
- Alchemy Pot Time/Cost Decrease
- Traveling Ability (Mount level? maybe)
|
|